CMathRemap
Overview
Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values. For example, here are values used to scale an input:
Input min - 0
Input max - 10
Output min - 0
Output max - 100
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.
Source location : /game/server/logicentities.cpp
Linked Entity : math_remap
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CMathRemap
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputDisable | ||
| InputEnable | ||
| InputValue | ||
| m_OutValue | ||
| m_bEnabled | ||
| m_flInMax | ||
| m_flInMin | ||
| m_flOut1 | ||
| m_flOut2 |