CTrainingModeLogic

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Overview

Handles logic for training mode; the entity does not function properly in multiplayer.

Source location : /game/shared/tf/tf_gamerules.h

Linked Entity : tf_logic_training_mode

Class Structure

Entity DataMaps

CTrainingModeLogic
Name Type Description
InputEndTraining
InputForcePlayerSpawnAsClassOutput
InputForcePlayerSwapToWeapon
InputHideTrainingHUD
InputKickAllBots
InputPlaySoundOnPlayer
InputSetNextMap
InputShowTrainingHUD
InputShowTrainingMsg
InputShowTrainingObjective
InputWaitForTimerOrKeypress
m_nextMapName
m_outputOnBotDied
m_outputOnPlayerBuiltOutsideSuggestedArea
m_outputOnPlayerDetonateBuilding
m_outputOnPlayerDied
m_outputOnPlayerSpawnAsDemoman
m_outputOnPlayerSpawnAsEngineer
m_outputOnPlayerSpawnAsHeavy
m_outputOnPlayerSpawnAsMedic
m_outputOnPlayerSpawnAsPyro
m_outputOnPlayerSpawnAsScout
m_outputOnPlayerSpawnAsSniper
m_outputOnPlayerSpawnAsSoldier
m_outputOnPlayerSpawnAsSpy
m_outputOnPlayerSwappedToWeaponSlotBuilding
m_outputOnPlayerSwappedToWeaponSlotMelee
m_outputOnPlayerSwappedToWeaponSlotPDA
m_outputOnPlayerSwappedToWeaponSlotPrimary
m_outputOnPlayerSwappedToWeaponSlotSecondary