CTimerEntity
Overview
Fires an output at regular or random intervals.
Source location : /game/server/logicentities.cpp
Linked Entity : logic_timer
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CTimerEntity
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputAddToTimer | ||
| InputDisable | ||
| InputEnable | ||
| InputFireTimer | ||
| InputRefireTime | ||
| InputResetTimer | ||
| InputSubtractFromTimer | ||
| InputToggle | ||
| m_OnTimer | ||
| m_OnTimerHigh | ||
| m_OnTimerLow | ||
| m_bUpDownState | ||
| m_flLowerRandomBound | ||
| m_flRefireTime | ||
| m_flUpperRandomBound | ||
| m_iDisabled | ||
| m_iUseRandomTime |