CEnvProjectedTexture
Overview
Projects a texture as a dynamic light onto other objects in the world.
Source location : /game/server/env_projectedtexture.cpp
Linked Entity : env_projectedtexture
Class Structure
- CBaseEntity
- CPointEntity
- CEnvProjectedTexture
- CPointEntity
SendProps
Name | Type | Description |
---|---|---|
m_hTargetEntity | Integer | |
m_bState | Boolean | |
m_flLightFOV | Float | |
m_bEnableShadows | Boolean | |
m_bLightOnlyTarget | Boolean | |
m_bLightWorld | Boolean | |
m_bCameraSpace | Boolean | |
m_LinearFloatLightColor | Vector | |
m_flAmbient | Float | |
m_SpotlightTextureName | String | |
m_nSpotlightTextureFrame | Integer | |
m_flNearZ | Float | |
m_flFarZ | Float | |
m_nShadowQuality | Boolean |
Entity DataMaps
Name | Type | Description |
---|---|---|
CEnvProjectedTextureInitialThink | ||
InputSetAmbient | ||
InputSetCameraSpace | ||
InputSetEnableShadows | ||
InputSetFOV | ||
InputSetLightOnlyTarget | ||
InputSetLightWorld | ||
InputSetSpotlightTexture | ||
InputSetTarget | ||
InputTurnOff | ||
InputTurnOn | ||
m_LinearFloatLightColor | ||
m_SpotlightTextureName | ||
m_bCameraSpace | ||
m_bEnableShadows | ||
m_bLightOnlyTarget | ||
m_bLightWorld | ||
m_bState | ||
m_flAmbient | ||
m_flFarZ | ||
m_flLightFOV | ||
m_flNearZ | ||
m_hTargetEntity | ||
m_nShadowQuality | ||
m_nSpotlightTextureFrame |