CEnvProjectedTexture: Difference between revisions

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== Overview ==
...


'''Source location : ...'''
'''Linked entity : ...'''
==[[SendProps|Class Structure]]==
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
|+CEnvProjectedTexture
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''m_hTargetEntity'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bState'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flLightFOV'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bEnableShadows'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bLightOnlyTarget'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bLightWorld'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bCameraSpace'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_LinearFloatLightColor'''
| style="width: 15%;" |Vector
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flAmbient'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_SpotlightTextureName'''
| style="width: 15%;" |String
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nSpotlightTextureFrame'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flNearZ'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFarZ'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nShadowQuality'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|}

Revision as of 23:53, 9 February 2022

Overview

...

Source location : ...

Linked entity : ...

Class Structure

SendProps

CEnvProjectedTexture
Name Type Description
m_hTargetEntity Integer
m_bState Boolean
m_flLightFOV Float
m_bEnableShadows Boolean
m_bLightOnlyTarget Boolean
m_bLightWorld Boolean
m_bCameraSpace Boolean
m_LinearFloatLightColor Vector
m_flAmbient Float
m_SpotlightTextureName String
m_nSpotlightTextureFrame Integer
m_flNearZ Float
m_flFarZ Float
m_nShadowQuality Boolean