CEnvProjectedTexture: Difference between revisions
Jump to navigation
Jump to search
(Created blank page) |
No edit summary |
||
Line 1: | Line 1: | ||
== Overview == | |||
... | |||
'''Source location : ...''' | |||
'''Linked entity : ...''' | |||
==[[SendProps|Class Structure]]== | |||
*'''[[CBaseEntity]]''' | |||
**'''[[CBaseAnimating]]''' | |||
***'''[[CBaseAnimatingOverlay]]''' | |||
****'''[[CBaseFlex]]''' | |||
*****'''[[CBaseCombatCharacter]]''' | |||
******'''[[CBasePlayer]]''' | |||
*******'''CTFPlayer''' | |||
== SendProps == | |||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+CEnvProjectedTexture | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_hTargetEntity''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bState''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flLightFOV''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bEnableShadows''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bLightOnlyTarget''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bLightWorld''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bCameraSpace''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_LinearFloatLightColor''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flAmbient''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_SpotlightTextureName''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nSpotlightTextureFrame''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flNearZ''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flFarZ''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nShadowQuality''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|} |
Revision as of 23:53, 9 February 2022
Overview
...
Source location : ...
Linked entity : ...
Class Structure
SendProps
Name | Type | Description |
---|---|---|
m_hTargetEntity | Integer | |
m_bState | Boolean | |
m_flLightFOV | Float | |
m_bEnableShadows | Boolean | |
m_bLightOnlyTarget | Boolean | |
m_bLightWorld | Boolean | |
m_bCameraSpace | Boolean | |
m_LinearFloatLightColor | Vector | |
m_flAmbient | Float | |
m_SpotlightTextureName | String | |
m_nSpotlightTextureFrame | Integer | |
m_flNearZ | Float | |
m_flFarZ | Float | |
m_nShadowQuality | Boolean |