Attribute information: Difference between revisions

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== crit vs burning players ==
You can use a value different than 1, In this case, it will make the weapon deal critical damage on a different condition than if the player is burning. You can add the values together if you want to crit on multiple conditions
{| class="wikitable"
{| class="wikitable"
|== crit vs burning players ==
!Condition||Value
|
|
|-
|-
|
|TF_COND_BURNING||1
|You can use a value different than 1, In this case, it will make the weapon deal critical damage on a different condition than if the player is burning. You can add the values together if you want to crit on multiple conditions
| colspan="2" |
|-
|-
|
|TF_COND_AIMING||2
|<nowiki>{| class="wikitable"</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_ZOOMED||4
|<nowiki>!Condition||Value</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_DISGUISING||8
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_DISGUISED||16
|<nowiki>|TF_COND_BURNING||1</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_STEALTHED||32
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_INVULNERABLE||64
|<nowiki>|TF_COND_AIMING||2</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_TELEPORTED||128
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_TAUNTING||256
|<nowiki>|TF_COND_ZOOMED||4</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_INVULNERABLE_WEARINGOFF||512
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_STEALTHED_BLINK||1024
|<nowiki>|TF_COND_DISGUISING||8</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_SELECTED_TO_TELEPORT||2048
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_CRITBOOSTED||4096
|<nowiki>|TF_COND_DISGUISED||16</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_TMPDAMAGEBONUS||8192
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_FEIGN_DEATH||16384
|<nowiki>|TF_COND_STEALTHED||32</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_PHASE||32768
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_STUNNED||65536
|<nowiki>|TF_COND_INVULNERABLE||64</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_HEALTH_BUFF||131072
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_HEALTH_OVERHEALED||262144
|<nowiki>|TF_COND_TELEPORTED||128</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_URINE||524288
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|TF_COND_ENERGY_BUFF||1048576
|<nowiki>|TF_COND_TAUNTING||256</nowiki>
|}
| colspan="2" |
 
==set item tint rgb==
Attribute values for each paint
{| class="wikitable"
!Name||Value||Team
|-
|-
|
|Indubitably Green||7511618||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Zepheniah's Greed||4345659||
|<nowiki>|TF_COND_INVULNERABLE_WEARINGOFF||512</nowiki>
| colspan="2" |
|-
|-
|
|Noble Hatter's Violet||5322826||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Color No. 216-190-216||14204632||
|<nowiki>|TF_COND_STEALTHED_BLINK||1024</nowiki>
| colspan="2" |
|-
|-
|
|A Deep Commitment to Purple||8208497||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Mann Co. Orange||13595446||
|<nowiki>|TF_COND_SELECTED_TO_TELEPORT||2048</nowiki>
| colspan="2" |
|-
|-
|
|Muskelmannbraun||10843461||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Peculiarly Drab Tincture||12955537||
|<nowiki>|TF_COND_CRITBOOSTED||4096</nowiki>
| colspan="2" |
|-
|-
|
|Radigan Conagher Brown||6901050||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Ye Olde Rustic Colour||8154199||
|<nowiki>|TF_COND_TMPDAMAGEBONUS||8192</nowiki>
| colspan="2" |
|-
|-
|
|Australium Gold||15185211||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Aged Moustache Grey||8289918||
|<nowiki>|TF_COND_FEIGN_DEATH||16384</nowiki>
| colspan="2" |
|-
|-
|
|An Abundance of Tinge||15132390||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|A Distinctive Lack of Hue||1315860||
|<nowiki>|TF_COND_PHASE||32768</nowiki>
| colspan="2" |
|-
|-
|
|Pink as Hell||16738740||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|A Color Similar to Slate||3100495||
|<nowiki>|TF_COND_STUNNED||65536</nowiki>
| colspan="2" |
|-
|-
|
|Drably Olive||8421376||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Taste of Defeat and Lime||3329330||
|<nowiki>|TF_COND_HEALTH_BUFF||131072</nowiki>
| colspan="2" |
|-
|-
|
|Gentlemann's Business Pants||15787660||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|Dark Salmon Injustice||15308410||
|<nowiki>|TF_COND_HEALTH_OVERHEALED||262144</nowiki>
| colspan="2" |
|-
|-
|
|Mann's Mint||12377523||
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|After Eight||2960676||
|<nowiki>|TF_COND_URINE||524288</nowiki>
| colspan="2" |
|-
|-
|
| rowspan="2" |Team Spirit||12073019||RED
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|5801378||BLU
|<nowiki>|TF_COND_ENERGY_BUFF||1048576</nowiki>
| colspan="2" |
|-
|-
|
| rowspan="2" |Operator's Overalls||4732984||RED
|<nowiki>|}</nowiki>
| colspan="2" |
|-
|-
|
|3686984||BLU
|
|
|
|-
|-
|
| rowspan="2" |Waterlogged Lab Coat||11049612||RED
|==set item tint rgb==
|
|<ins>Backlinks are the cornerstone </ins>of <ins>building authority online, </ins>and <ins>here</ins>'s <ins>why they matter:</ins>
|-
|-
|
|8626083||BLU
|Attribute values for each paint
| colspan="2" |
|-
|-
|
| rowspan="2" |Balaclavas are Forever||3874595||RED
|<nowiki>{| class="wikitable"</nowiki>
| colspan="2" |
|-
|-
|
|1581885||BLU
|<nowiki>!Name||Value||Team</nowiki>
| colspan="2" |
|-
|-
|
| rowspan="2" |An Air of Debonair||6637376||RED
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|2636109||BLU
|<nowiki>|Indubitably Green||7511618||</nowiki>
| colspan="2" |
|-
|-
|
| rowspan="2" |The Value of Teamwork||8400928||RED
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|2452877||BLU
|<nowiki>|Zepheniah's Greed||4345659||</nowiki>
| colspan="2" |
|-
|-
|
| rowspan="2" |Cream Spirit||12807213||RED
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|-
|
|12091445||BLU
|<nowiki>|Noble Hatter's Violet||5322826||</nowiki>
|}
| colspan="2" |
 
|-
==Flame attributes==
|
"flame_up_speed"         - Changes how fast flames move upwards. Can be negative to move downward
|<nowiki>|-</nowiki>
 
| colspan="2" |
"flame_speed"             - How fast flames move.
|-
 
|
"flame_drag"            - How much resistance a flame faces durring flight. Lower values make flames travel further
|<nowiki>|Color No. 216-190-216||14204632||</nowiki>
 
| colspan="2" |
"flame_gravity"            - Changes how fast flames move upwards, functions similarly to flame_up_speed
|-
 
|
"flame_spread_degree"        - Flame angle deviation. Essentially "projectile spread angle penalty" for flamethrowers
|<nowiki>|-</nowiki>
 
| colspan="2" |
"flame_reflect_on_collision"    - how hard a flame bounces off a surface
|-
 
|
"redirected_flame_size_mult"    - flame particle size after bouncing off a surface  
|<nowiki>|A Deep Commitment to Purple||8208497||</nowiki>
 
| colspan="2" |
"flame_ignore_player_velocity"    - Flames no longer inherit the users velocity
|-
 
|
"airblast_turn_projectile_to_ammo"     - spawns small ammopack on reflect
|<nowiki>|-</nowiki>
 
| colspan="2" |
"airblast_give_teammate_speed_boost"     - replaces knockback with speed boost effect on teammates
|-
 
|
"airblast_deflect_projectiles_disabled"      - can not reflect projectiles
|<nowiki>|Mann Co. Orange||13595446||</nowiki>
 
| colspan="2" |
"airblast_put_out_teammate_disabled"     - can not extinguish teammates
|-
 
|
"airblast_pushback_disabled"        - can not airblast players
|<nowiki>|-</nowiki>
 
| colspan="2" |
"airblast_destroy_projectile"        - destroys projectiles instead of reflecting. Exactly like heavy deflection.
|-
 
|
===Default Attribute Values===
|<nowiki>|Muskelmannbraun||10843461||</nowiki>
<pre style="min-width:30em;max-width:40em;tab-size:4;">
| colspan="2" |
"static_attrs"
|-
{
|
    "flame_gravity"                    "0"
|<nowiki>|-</nowiki>
    "flame_drag"                        "8.5"
| colspan="2" |
    "flame_up_speed"                    "50"
|-
    "flame_speed"                      "2450"
|
    "flame_spread_degree"              "2.8"
|<nowiki>|Peculiarly Drab Tincture||12955537||</nowiki>
    "flame_lifetime"                    "0.6"
| colspan="2" |
    "flame_random_life_time_offset"    "0.1"
|-
}
|
</pre>
|<nowiki>|-</nowiki>
 
| colspan="2" |
==Skins and paintkit_proto_def_index==
|-
[https://docs.google.com/document/d/e/2PACX-1vR4mcdvfPIib0sfEtzhv_l6lz42ox6xmFr4jxVYceSxL8na9fkrxVkTFz5qVbl1qV3A4VzY-t7CJ-f8/pub#h.djh8zb5deg98 All Warpaint Names And IDs]
|
 
|<nowiki>|Radigan Conagher Brown||6901050||</nowiki>
==override projectile type==
| colspan="2" |
Can be used to change projectile fired by the weapon. Possible values:
|-
{| class="wikitable"
|
!Value||Projectile
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Ye Olde Rustic Colour||8154199||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Australium Gold||15185211||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Aged Moustache Grey||8289918||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|An Abundance of Tinge||15132390||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|A Distinctive Lack of Hue||1315860||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Pink as Hell||16738740||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|A Color Similar to Slate||3100495||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Drably Olive||8421376||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Taste</nowiki> of Defeat and <nowiki>Lime||3329330||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Gentlemann's Business Pants||15787660||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Dark Salmon Injustice||15308410||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Mann's Mint||12377523||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|After Eight||2960676||</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |Team Spirit||12073019||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|5801378||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |Operator</nowiki>'s <nowiki>Overalls||4732984||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|3686984||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |Waterlogged Lab Coat||11049612||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|8626083||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |Balaclavas are Forever||3874595||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|1581885||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |An Air of Debonair||6637376||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|2636109||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |The Value of Teamwork||8400928||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|2452877||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>| rowspan="2" |Cream Spirit||12807213||RED</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|12091445||BLU</nowiki>
| colspan="2" |
|-
|
|<nowiki>|}</nowiki>
| colspan="2" |
|-
|
|
|
|
|-
|
|==Flame attributes==
|
|<ins>- They help your site rank higher for the keywords your audience is searching for.</ins>
|-
|
|"flame_up_speed"         - Changes how fast flames move upwards. Can be negative to move downward
|
|<ins>- They attract more visitors who are actively looking for what you offer.</ins>
|-
| colspan="2" |
|
| - <ins>They establish trust with search engines, boosting your online credibility</ins>.
|-
|
|
|
|
|-
|
|"flame_speed"             - How fast flames move.
|
|<ins>Get FREE backlinks >> <nowiki>https://zenlivingstyle.com/backlinks</nowiki> and turbo</ins>-<ins>charge your business NOW!</ins>
|-
|
|
|
|
|-
|
|"flame_drag"            - How much resistance a flame faces durring flight. Lower values make flames travel further
|
|<ins>Best regards,</ins>
|-
| colspan="2" |
|
|<ins>Richard</ins>
|-
|
|
|
|
|-
|
|"flame_gravity"            - Changes how fast flames move upwards, functions similarly to flame_up_speed
|
|<ins>P</ins>.<ins>S Get FREE backlinks</ins>!
|-
|
|
| colspan="2" |
|-
|
|"flame_spread_degree"        - Flame angle deviation. Essentially "projectile spread angle penalty" for flamethrowers
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|"flame_reflect_on_collision"    - how hard a flame bounces off a surface
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|"redirected_flame_size_mult"    -  flame particle size after bouncing off a surface  
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|"flame_ignore_player_velocity"    - Flames no longer inherit the users velocity
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|"airblast_turn_projectile_to_ammo"     - spawns small ammopack on reflect
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|"airblast_give_teammate_speed_boost"     - replaces knockback with speed boost effect on teammates
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|-
|
|1||Bullet
|"airblast_deflect_projectiles_disabled"      - can not reflect projectiles
| colspan="2" |
|-
|-
|
|2||Rocket ("mini rockets" 1 for air strike, "no self blast dmg" 2 for rocket jumper)
|
| colspan="2" |
|-
|-
|
|3||Pipebomb
|"airblast_put_out_teammate_disabled"     - can not extinguish teammates
| colspan="2" |
|-
|-
|
|4||Stickybomb
|
| colspan="2" |
|-
|-
|
|5||Syringe
|"airblast_pushback_disabled"        - can not airblast players
| colspan="2" |
|-
|-
|
|6||Flare ( "lunchbox adds minicrits" determines flare type)
|
| colspan="2" |
|-
|-
|
|8||Huntsman Arrow
|"airblast_destroy_projectile"        - destroys projectiles instead of reflecting. Exactly like heavy deflection.
| colspan="2" |
|-
|-
|
|11||Crusader's Crossbow Bolt
|
| colspan="2" |
|-
|-
|
|12||Cow Mangler Particle
|===Default Attribute Values===
| colspan="2" |
|-
|-
|
|13||Bison/Pomson ("energy weapon penetration" 1/0 to switch)
|<nowiki><pre style="min-width:30em;max-width:40em;tab-size:4;"></nowiki>
| colspan="2" |
|-
|-
|
|14||Stickybomb (Sticky Jumper)
|"static_attrs"
| colspan="2" |
|-
|-
|
|17||Loose Cannon
|{
| colspan="2" |
|-
|-
|
|18||Rescue Ranger Claw
|    "flame_gravity"                     "0"
| colspan="2" |
|-
|-
|
|19||Festive Huntsman Arrow
|    "flame_drag"                        "8.5"
| colspan="2" |
|-
|-
|
|22||Festive Jarate
|    "flame_up_speed"                    "50"
| colspan="2" |
|-
|-
|
|23||Festive Crusader's Crossbow Bolt
|    "flame_speed"                       "2450"
| colspan="2" |
|-
|-
|
|26
|    "flame_spread_degree"               "2.8"
|Grappling hook
| colspan="2" |
|-
|
|    "flame_lifetime"                    "0.6"
| colspan="2" |
|-
|
|    "flame_random_life_time_offset"     "0.1"
| colspan="2" |
|-
|
|}
|}
| colspan="2" |
Will only work with their respective non-reskinned versions:
|-
{| class="wikitable"
|
!Value||Projectile
|<nowiki></pre></nowiki>
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|==Skins and paintkit_proto_def_index==
| colspan="2" |
|-
|
|<nowiki>[https://docs.google.com/document/d/e/2PACX-1vR4mcdvfPIib0sfEtzhv_l6lz42ox6xmFr4jxVYceSxL8na9fkrxVkTFz5qVbl1qV3A4VzY-t7CJ-f8/pub#h.djh8zb5deg98 All Warpaint Names And IDs]</nowiki>
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|==override projectile type==
| colspan="2" |
|-
|
|Can be used to change projectile fired by the weapon. Possible values:
| colspan="2" |
|-
|
|<nowiki>{| class="wikitable"</nowiki>
| colspan="2" |
|-
|
|<nowiki>!Value||Projectile</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|1||Bullet</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|2||Rocket ("mini rockets" 1 for air strike, "no self blast dmg" 2 for rocket jumper)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|3||Pipebomb</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|4||Stickybomb</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|5||Syringe</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|6||Flare ( "lunchbox adds minicrits" determines flare type)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|8||Huntsman Arrow</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|11||Crusader's Crossbow Bolt</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|12||Cow Mangler Particle</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|13||Bison/Pomson ("energy weapon penetration" 1/0 to switch)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|14||Stickybomb (Sticky Jumper)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|17||Loose Cannon</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|18||Rescue Ranger Claw</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|19||Festive Huntsman Arrow</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|22||Festive Jarate</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|23||Festive Crusader's Crossbow Bolt</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|26</nowiki>
| colspan="2" |
|-
|
|<nowiki>|Grappling hook</nowiki>
| colspan="2" |
|-
|
|<nowiki>|}</nowiki>
| colspan="2" |
|-
|
|Will only work with their respective non-reskinned versions:
| colspan="2" |
|-
|
|<nowiki>{| class="wikitable"</nowiki>
| colspan="2" |
|-
|
|!<nowiki>Value||Projectile</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|24||Self Aware Beauty Mark (Jarate)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|-</nowiki>
| colspan="2" |
|-
|
|<nowiki>|25||Mutated Milk (Mad Milk)</nowiki>
| colspan="2" |
|-
|
|<nowiki>|}</nowiki>
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|== is_passive_weapon ==
| colspan="2" |
|-
|
|If set to 1, the weapon is worn by the player passiviely, it will be used together with the active weapon. There can be only one passive weapon. The passive weapon is invisible, but it's animations will override the animations of the active weapon
| colspan="2" |
|-
|
|
| colspan="2" |
|-
|
|== lunchbox adds minicrits ==
| colspan="2" |
|-
|
|Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found <nowiki>[https://gist.github.com/sigsegv-mvm/f72e3047c58dc2674493 here]</nowiki>
| colspan="2" |
|-
|-
|
|24||Self Aware Beauty Mark (Jarate)
|
| colspan="2" |
|-
|-
|
|25||Mutated Milk (Mad Milk)
|<nowiki>[[Category:References]]</nowiki>
|}
|}
== is_passive_weapon ==
If set to 1, the weapon is worn by the player passiviely, it will be used together with the active weapon. There can be only one passive weapon. The passive weapon is invisible, but it's animations will override the animations of the active weapon
== lunchbox adds minicrits ==
Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found [https://gist.github.com/sigsegv-mvm/f72e3047c58dc2674493 here]
[[Category:References]]

Revision as of 23:16, 1 March 2025

crit vs burning players

You can use a value different than 1, In this case, it will make the weapon deal critical damage on a different condition than if the player is burning. You can add the values together if you want to crit on multiple conditions

Condition Value
TF_COND_BURNING 1
TF_COND_AIMING 2
TF_COND_ZOOMED 4
TF_COND_DISGUISING 8
TF_COND_DISGUISED 16
TF_COND_STEALTHED 32
TF_COND_INVULNERABLE 64
TF_COND_TELEPORTED 128
TF_COND_TAUNTING 256
TF_COND_INVULNERABLE_WEARINGOFF 512
TF_COND_STEALTHED_BLINK 1024
TF_COND_SELECTED_TO_TELEPORT 2048
TF_COND_CRITBOOSTED 4096
TF_COND_TMPDAMAGEBONUS 8192
TF_COND_FEIGN_DEATH 16384
TF_COND_PHASE 32768
TF_COND_STUNNED 65536
TF_COND_HEALTH_BUFF 131072
TF_COND_HEALTH_OVERHEALED 262144
TF_COND_URINE 524288
TF_COND_ENERGY_BUFF 1048576

set item tint rgb

Attribute values for each paint

Name Value Team
Indubitably Green 7511618
Zepheniah's Greed 4345659
Noble Hatter's Violet 5322826
Color No. 216-190-216 14204632
A Deep Commitment to Purple 8208497
Mann Co. Orange 13595446
Muskelmannbraun 10843461
Peculiarly Drab Tincture 12955537
Radigan Conagher Brown 6901050
Ye Olde Rustic Colour 8154199
Australium Gold 15185211
Aged Moustache Grey 8289918
An Abundance of Tinge 15132390
A Distinctive Lack of Hue 1315860
Pink as Hell 16738740
A Color Similar to Slate 3100495
Drably Olive 8421376
Taste of Defeat and Lime 3329330
Gentlemann's Business Pants 15787660
Dark Salmon Injustice 15308410
Mann's Mint 12377523
After Eight 2960676
Team Spirit 12073019 RED
5801378 BLU
Operator's Overalls 4732984 RED
3686984 BLU
Waterlogged Lab Coat 11049612 RED
8626083 BLU
Balaclavas are Forever 3874595 RED
1581885 BLU
An Air of Debonair 6637376 RED
2636109 BLU
The Value of Teamwork 8400928 RED
2452877 BLU
Cream Spirit 12807213 RED
12091445 BLU

Flame attributes

"flame_up_speed"         - Changes how fast flames move upwards. Can be negative to move downward

"flame_speed"             - How fast flames move.

"flame_drag"            - How much resistance a flame faces durring flight. Lower values make flames travel further

"flame_gravity"            - Changes how fast flames move upwards, functions similarly to flame_up_speed

"flame_spread_degree"        - Flame angle deviation. Essentially "projectile spread angle penalty" for flamethrowers

"flame_reflect_on_collision"    - how hard a flame bounces off a surface

"redirected_flame_size_mult"    - flame particle size after bouncing off a surface

"flame_ignore_player_velocity"    - Flames no longer inherit the users velocity

"airblast_turn_projectile_to_ammo"     - spawns small ammopack on reflect

"airblast_give_teammate_speed_boost"     - replaces knockback with speed boost effect on teammates

"airblast_deflect_projectiles_disabled" - can not reflect projectiles

"airblast_put_out_teammate_disabled"     - can not extinguish teammates

"airblast_pushback_disabled"        - can not airblast players

"airblast_destroy_projectile"        - destroys projectiles instead of reflecting. Exactly like heavy deflection.

Default Attribute Values

"static_attrs"
{
    "flame_gravity"                     "0"
    "flame_drag"                        "8.5"
    "flame_up_speed"                    "50"
    "flame_speed"                       "2450"
    "flame_spread_degree"               "2.8"
    "flame_lifetime"                    "0.6"
    "flame_random_life_time_offset"     "0.1"
}

Skins and paintkit_proto_def_index

All Warpaint Names And IDs

override projectile type

Can be used to change projectile fired by the weapon. Possible values:

Value Projectile
1 Bullet
2 Rocket ("mini rockets" 1 for air strike, "no self blast dmg" 2 for rocket jumper)
3 Pipebomb
4 Stickybomb
5 Syringe
6 Flare ( "lunchbox adds minicrits" determines flare type)
8 Huntsman Arrow
11 Crusader's Crossbow Bolt
12 Cow Mangler Particle
13 Bison/Pomson ("energy weapon penetration" 1/0 to switch)
14 Stickybomb (Sticky Jumper)
17 Loose Cannon
18 Rescue Ranger Claw
19 Festive Huntsman Arrow
22 Festive Jarate
23 Festive Crusader's Crossbow Bolt
26 Grappling hook

Will only work with their respective non-reskinned versions:

Value Projectile
24 Self Aware Beauty Mark (Jarate)
25 Mutated Milk (Mad Milk)

is_passive_weapon

If set to 1, the weapon is worn by the player passiviely, it will be used together with the active weapon. There can be only one passive weapon. The passive weapon is invisible, but it's animations will override the animations of the active weapon

lunchbox adds minicrits

Information about "lunchbox adds minicrits" and other set_weapon_mode attributes can be found here