CBaseCombatCharacter: Difference between revisions
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|'''m_hActiveWeapon''' | |'''m_hActiveWeapon''' | ||
| | |Handle | ||
|The weapon this entity is currently using. | |The weapon this entity is currently using. | ||
|- | |- | ||
Revision as of 06:52, 23 March 2023
Overview
Contains functionality common between NPCs and players.
Source Location : /game/server/basecombatcharacter.h
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps
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| m_bGlowEnabled | Boolean | Whether or not to render a team colored outline around this entity. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| m_hActiveWeapon | Handle | The weapon this entity is currently using. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputKilledNPC | ||
| m_CurrentWeaponProficiency | ||
| m_HackedGunPos | ||
| m_LastHitGroup | ||
| m_Relationship | ||
| m_RelationshipString | ||
| m_bForceServerRagdoll | ||
| m_bPreventWeaponPickup | Boolean | Is this entity allowed to acquire weapons? For players this doesn't just include picking up weapons off the ground, but also prevents weapons from being assigned on spawn or resupply. |
| m_bloodColor | ||
| m_eHull | ||
| m_flDamageAccumulator | ||
| m_flFieldOfView | ||
| m_flNextAttack | Float | A timestamp for when this entity is ready to attack. (Weapon switches modify this time.) |
| m_hActiveWeapon | Handle | The weapon this entity currently has equipped |
| m_hMyWeapons | Array (Handle) | An array of weapons this entity possesses |
| m_iAmmo | ||
| m_iDamageCount | Integer | How many times this entity has taken damage |
| m_impactEnergyScale |