CLogicEventListener: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
'''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]''' | '''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' |
Revision as of 17:12, 8 March 2023
Overview
Used to relay outputs/inputs from the events to the world and vice versa
Source Location : /game/server/logic_eventlistener.h
Linked Entity : logic_eventlistener
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicEventListener
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputEnable | ||
InputDisable | ||
m_OnEventFired | ||
m_iszEventName | ||
m_bFetchEventData | ||
m_bIsEnabled | ||
m_nTeam |