CCPTimerLogic: Difference between revisions
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| style="width: 50%;" |'''m_nTimerLength''' | | style="width: 50%;" |'''m_nTimerLength''' | ||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
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| style="width: 50%;" |'''m_nTimerTeam''' | |||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | |
Latest revision as of 08:51, 8 March 2023
Overview[edit | edit source]
A timer attached to a control point which begins when it is available for capture.
Source location : /game/shared/tf/tf_gamerules.h
Linked Entity : tf_logic_cp_timer
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CCPTimerLogic
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputRoundSpawn | ||
m_iszControlPointName | ||
m_nTimerLength | ||
m_nTimerTeam | ||
m_onCountdown10SecRemain | ||
m_onCountdown15SecRemain | ||
m_onCountdown5SecRemain | ||
m_onCountdownEnd | ||
m_onCountdownStart |