Useful Code Files: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 2: Line 2:
* [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_shareddefs.h tf_shareddefs.h]
* [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_shareddefs.h tf_shareddefs.h]
* [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_shareddefs.cpp tf_shareddefs.cpp]
* [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_shareddefs.cpp tf_shareddefs.cpp]
* [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/public/dt_common.h dt_common.h]


SendProps (CNetwork*) are defined in entity header files (.h); DataMaps (DEFINE*) are defined in the entity code files (.cpp).
SendProps (CNetwork*) are defined in entity header files (.h); DataMaps (DEFINE*) are defined in the entity code files (.cpp).

Latest revision as of 02:20, 20 December 2022

SendProps (CNetwork*) are defined in entity header files (.h); DataMaps (DEFINE*) are defined in the entity code files (.cpp).

(Some entities will have a copy of the same variable as both a SendProp and DataMap.)