CTEGaussExplosion: Difference between revisions
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m_vecDirection=Vector(0, 0, 0)}, nil); | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</pre> | </pre> | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+Particle Preview | |+Particle Preview | ||
|- | |- | ||
| | |[[File:CTEGaussExplosion.mp4|border|center|1280x1280px]] | ||
|} | |} | ||
Revision as of 22:52, 27 November 2022
Overview
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Source location : /game/server/hl2/gaussexplosion.cpp
tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0), m_nType=0, m_vecDirection=Vector(0, 0, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEGaussExplosion
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_nType | Integer | |
m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) |