CTEGaussExplosion: Difference between revisions

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                                 m_vecDirection=Vector(0, 0, 0)}, nil);
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
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[[File:CTEGaussExplosion.mp4|border|1280x720px]]
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Revision as of 22:51, 27 November 2022

Overview

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Source location : /game/server/hl2/gaussexplosion.cpp

tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0),
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
Particle Preview


Class Structure

SendProps

CTEGaussExplosion
Name Type Description
m_nType Integer
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)