CTEGaussExplosion: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
m_nType=0, | m_nType=0, | ||
m_vecDirection=Vector(0, 0, 0)}, nil); | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</pre>[[File:CTEGaussExplosion.mp4|border|640x640px]] | </pre> | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+Particle Preview | |||
|- | |||
|[[File:CTEGaussExplosion.mp4|border|640x640px]] | |||
|} | |||
==[[SendProps|Class Structure]]== | ==[[SendProps|Class Structure]]== |
Revision as of 22:50, 27 November 2022
Overview
...
Source location : /game/server/hl2/gaussexplosion.cpp
tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0), m_nType=0, m_vecDirection=Vector(0, 0, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEGaussExplosion
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_nType | Integer | |
m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) |