CTEBloodStream: Difference between revisions

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| style="width: 50%;" |'''m_vecDirection'''
| style="width: 50%;" |'''m_vecDirection'''
| style="width: 15%;" |Vector
| style="width: 15%;" |Vector
| style="width: 35%;" |The direction this particle will emit towards
| style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector)
|-
|-
| style="width: 50%;" |'''r'''
| style="width: 50%;" |'''r'''

Revision as of 22:06, 27 November 2022

Overview

A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.

Source location : /game/server/te_bloodstream.cpp

tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 0, 0)}, nil);

Class Structure

SendProps

CTEBloodStream
Name Type Description
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)
r Integer The red color value
g Integer The green color value
b Integer The blue color value
a Integer The alpha value (transparency)
m_nAmount Integer How much should be emitted