CTEDust: Difference between revisions
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== Overview == | == Overview == | ||
A dust puff particle, it can be quite hard to see | A dust puff particle, it can be quite hard to see when m_flSize is high. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]''' |
Revision as of 20:38, 27 November 2022
Overview
A dust puff particle, it can be quite hard to see when m_flSize is high.
Source location : /game/server/func_dust.cpp
tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0), m_flSize=20, m_flSpeed=10, m_vecDirection=Vector(0, 0, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEDust
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_flSize | Float | The size of the particle |
m_flSpeed | Float | |
m_vecDirection | Vector | The direction the particle will emit towards |