CTEBloodStream: Difference between revisions

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<pre>
<pre>
local origin = player:GetAbsOrigin();
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
origin.z = origin.z + 8;
tempents.Send("Blood Stream", {m_vecOrigin=origin,
                               r=255,
                               r=255,
                               g=0,
                               g=0,

Revision as of 01:38, 25 November 2022

Overview

A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.

Source location : /game/server/te_bloodstream.cpp

tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 0, 0)}, nil);

Class Structure

SendProps

CTEBloodStream
Name Type Description
m_vecDirection Vector The direction this particle will emit towards
r Integer The red color value
g Integer The green color value
b Integer The blue color value
a Integer The alpha value (transparency)
m_nAmount Integer How much should be emitted