CTEDynamicLight: Difference between revisions
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== Overview == | == Overview == | ||
A temporary light entity. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_dynamiclight.cpp /game/server/te_dynamiclight.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_dynamiclight.cpp /game/server/te_dynamiclight.cpp]''' |
Revision as of 02:45, 24 November 2022
Overview
A temporary light entity.
Source location : /game/server/te_dynamiclight.cpp
Class Structure
- CBaseTempEntity
- CTEDynamicLight
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Name | Type | Description |
---|---|---|
m_vecOrigin | Vector | The origin of the light |
r | Integer | The red value |
g | Integer | The green value |
b | Integer | The blue value |
exponent | Integer | The brightness. 1 - 10 is a good range, past around the 20 mark the light begins to cease to function properly. |
m_fRadius | Float | The radius or range in Hammer Units that the light casts |
m_fTime | Float | How long in seconds this light will remain on |
m_fDecay | Float | How fast should this light fade away (does not interact with or consider m_fTime). Specifying a negative value does not make the light "grow" |