CMonsterResource: Difference between revisions
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== Overview == | == Overview == | ||
Manages and networks data needed by clients for non-player AI characters. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/player_vs_environment/monster_resource.h /game/server/tf/player_vs_environment/monster_resource.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/player_vs_environment/monster_resource.h /game/server/tf/player_vs_environment/monster_resource.h]''' |
Latest revision as of 23:33, 10 August 2022
Overview[edit | edit source]
Manages and networks data needed by clients for non-player AI characters.
Source location : /game/server/tf/player_vs_environment/monster_resource.h
Linked Entity : monster_resource
Class Structure[edit | edit source]
- CBaseEntity
- CMonsterResource
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_iBossHealthPercentageByte | Integer | |
m_iBossStunPercentageByte | Integer | |
m_iSkillShotCompleteCount | Integer | |
m_fSkillShotComboEndTime | Float | |
m_iBossState | Integer |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CMonsterResourceUpdate | ||
m_fSkillShotComboEndTime | ||
m_iBossHealthPercentageByte | ||
m_iBossStunPercentageByte | ||
m_iSkillShotCompleteCount |