CPhysHinge: Difference between revisions
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== Overview == | == Overview == | ||
. | A physically simulated hinge. The associated physics object will rotate along a specific axis defined by this entity. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' |
Latest revision as of 03:04, 14 July 2022
Overview[edit | edit source]
A physically simulated hinge. The associated physics object will rotate along a specific axis defined by this entity.
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_hinge
Class Structure[edit | edit source]
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputSetHingeFriction | ||
InputSetVelocity | ||
m_hinge.worldAxisDirection | ||
m_hinge.worldPosition | ||
m_hingeFriction | ||
m_systemLoadScale |