CPhysConstraint: Difference between revisions
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== Overview == | == Overview == | ||
This entity forces two physics objects to keep their position relative to one another. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/physconstraint.h /game/server/physconstraint.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/physconstraint.h /game/server/physconstraint.h]''' |
Revision as of 20:29, 10 July 2022
Overview
This entity forces two physics objects to keep their position relative to one another.
Source location : /game/server/physconstraint.h
Linked entity : phys_constraint
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CPhysConstraint
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputBreak | ||
InputOnBreak | ||
InputTurnOff | ||
InputTurnOn | ||
m_OnBreak | ||
m_breakSound | ||
m_forceLimit | ||
m_minTeleportDistance | ||
m_nameAttach1 | ||
m_nameAttach2 | ||
m_nameSystem | ||
m_pConstraint | ||
m_torqueLimit |