CFilterTFCanCap: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' '''...") |
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== Overview == | == Overview == | ||
A filter that checks if the player activator is allowed to capture control points. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' |
Latest revision as of 20:00, 10 July 2022
Overview[edit | edit source]
A filter that checks if the player activator is allowed to capture control points.
Source location : /game/server/tf/tf_filters.cpp
Linked Entity : filter_tf_player_can_cap
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CBaseFilter
- CFilterTFCanCap
- CBaseFilter
- CLogicalEntity
- CServerOnlyEntity