CMathRemap: Difference between revisions

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* Output max (m_flOut2) - 100
* Output max (m_flOut2) - 100


Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc. Here is the full formula used in the code:
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc. Here is the full formula used in the code, flValue is the input value:


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Latest revision as of 18:21, 10 July 2022

Overview[edit | edit source]

Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values.

For example, here are values used to scale an input by 10:

  • Input min (m_flInMin)    - 0
  • Input max (m_flInMax)   - 10
  • Output min (m_flOut1)  - 0
  • Output max (m_flOut2) - 100

Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc. Here is the full formula used in the code, flValue is the input value:

float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));


Source location : /game/server/logicentities.cpp

Linked Entity : math_remap

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CMathRemap
Name Type Description
InputDisable
InputEnable
InputValue
m_OutValue
m_bEnabled
m_flInMax
m_flInMin
m_flOut1
m_flOut2