CMathRemap: Difference between revisions

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* Output max - 100
* Output max - 100


Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.<syntaxhighlight lang="c++">
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.
 
<syntaxhighlight lang="c++">
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
</syntaxhighlight>
</syntaxhighlight>


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicentities.cpp /game/server/logicentities.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicentities.cpp /game/server/logicentities.cpp]'''

Revision as of 18:10, 10 July 2022

Overview

Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values.

For example, here are values used to scale an input:

  • Input min - 0
  • Input max - 10
  • Output min - 0
  • Output max - 100

Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.

float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));


Source location : /game/server/logicentities.cpp

Linked Entity : math_remap

Class Structure

Entity DataMaps

CMathRemap
Name Type Description
InputDisable
InputEnable
InputValue
m_OutValue
m_bEnabled
m_flInMax
m_flInMin
m_flOut1
m_flOut2