CSceneListManager: Difference between revisions
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== Overview == | == Overview == | ||
In Half-Life, manages a list of choreographed scenes. | In Half-Life, this entity manages a list of choreographed scenes. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/sceneentity.cpp /game/server/sceneentity.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/sceneentity.cpp /game/server/sceneentity.cpp]''' |
Latest revision as of 17:51, 10 July 2022
Overview[edit | edit source]
In Half-Life, this entity manages a list of choreographed scenes.
Source location : /game/server/sceneentity.cpp
Linked Entity : logic_scene_list_manager
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CSceneListManager
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputShutdown | ||
m_hListManagers | ||
m_hScenes[0] | ||
m_hScenes[10] | ||
m_hScenes[11] | ||
m_hScenes[12] | ||
m_hScenes[13] | ||
m_hScenes[14] | ||
m_hScenes[15] | ||
m_hScenes[1] | ||
m_hScenes[2] | ||
m_hScenes[3] | ||
m_hScenes[4] | ||
m_hScenes[5] | ||
m_hScenes[6] | ||
m_hScenes[7] | ||
m_hScenes[8] | ||
m_hScenes[9] | ||
m_iszScenes[0] | ||
m_iszScenes[10] | ||
m_iszScenes[11] | ||
m_iszScenes[12] | ||
m_iszScenes[13] | ||
m_iszScenes[14] | ||
m_iszScenes[15] | ||
m_iszScenes[1] | ||
m_iszScenes[2] | ||
m_iszScenes[3] | ||
m_iszScenes[4] | ||
m_iszScenes[5] | ||
m_iszScenes[6] | ||
m_iszScenes[7] | ||
m_iszScenes[8] | ||
m_iszScenes[9] |