CLogicActiveAutosave: Difference between revisions
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== Overview == | == Overview == | ||
. | Used to actively look for opportunities to autosave. Useless in multiplayer. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicentities.cpp /game/server/logicentities.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicentities.cpp /game/server/logicentities.cpp]''' |
Latest revision as of 16:30, 10 July 2022
Overview[edit | edit source]
Used to actively look for opportunities to autosave. Useless in multiplayer.
Source location : /game/server/logicentities.cpp
Linked Entity : logic_active_autosave
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicAutosave
- CLogicActiveAutosave
- CLogicAutosave
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CLogicActiveAutosaveSaveThink | ||
InputDisable | ||
InputEnable | ||
m_TriggerHitPoints | ||
m_flDangerousTime | ||
m_flStartTime | ||
m_flTimeToTrigger |