CCPTimerLogic: Difference between revisions
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== Overview == | == Overview == | ||
A timer attached to a control point which begins when it is available for capture. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' |
Revision as of 16:11, 10 July 2022
Overview
A timer attached to a control point which begins when it is available for capture.
Source location : /game/shared/tf/tf_gamerules.h
Linked Entity : tf_logic_cp_timer
Class Structure
- CBaseEntity
- CPointEntity
- CCPTimerLogic
- CPointEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputRoundSpawn | ||
m_iszControlPointName | ||
m_nTimerLength | ||
m_onCountdown10SecRemain | ||
m_onCountdown15SecRemain | ||
m_onCountdown5SecRemain | ||
m_onCountdownEnd | ||
m_onCountdownStart |