CCompetitiveLogic: Difference between revisions
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== Overview == | == Overview == | ||
Logic for the competitive gamemode. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' |
Latest revision as of 16:08, 10 July 2022
Overview[edit | edit source]
Logic for the competitive gamemode.
Source location : /game/shared/tf/tf_gamerules.h
Linked Entity : tf_logic_competitive
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CCompetitiveLogic
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_OnSpawnRoomDoorsShouldLock | ||
m_OnSpawnRoomDoorsShouldUnlock |