CPropVehicleDriveable: Difference between revisions

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'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/vehicle_base.h /game/server/vehicle_base.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/prop_vehicle_driveable prop_vehicle_driveable]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CBaseProp]]'''
****'''[[CBaseFlex]]'''
****'''[[CPropVehicle]]'''
*****'''[[CBaseCombatCharacter]]'''
*****'''CPropVehicleDriveable'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Revision as of 01:41, 28 March 2022

Overview

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Source location : /game/server/vehicle_base.h

Linked Entity : prop_vehicle_driveable

Class Structure

SendProps

CPropVehicleDriveable
Name Type Description
m_hPlayer Integer
m_nSpeed Integer
m_nRPM Integer
m_flThrottle Float
m_nBoostTimeLeft Integer
m_nHasBoost Boolean
m_nScannerDisabledWeapons Boolean
m_nScannerDisabledVehicle Boolean
m_bEnterAnimOn Boolean
m_bExitAnimOn Boolean
m_bUnableToFire Boolean
m_vecEyeExitEndpoint Vector
m_bHasGun Boolean
m_vecGunCrosshair Vector

Entity DataMaps

CPropVehicleDriveable
Name Type Description
InputAction
InputHandBrakeOff
InputHandBrakeOn
InputLock
InputSteering
InputThrottle
InputTurnOff
InputTurnOn
InputUnlock
m_VehiclePhysics
m_actionScale
m_actionSpeed
m_actionValue
m_bIsOn
m_bLastBoost
m_bLastSkid
m_bLastThrottle
m_controls.bHasBrakePedal
m_controls.boost
m_controls.brake
m_controls.brakepedal
m_controls.handbrake
m_controls.handbrakeLeft
m_controls.handbrakeRight
m_controls.steering
m_controls.throttle
m_debugRadius
m_fLastBoost
m_flMaxRevThrottle
m_flMaxSpeed
m_flVehicleVolume
m_maxThrottle
m_nBoostTimeLeft
m_nHasBoost
m_nLastSpeed
m_nRPM
m_nSpeed
m_poseParameters
m_throttleActiveTime
m_throttleRate
m_throttleStartTime
m_turboTimer
m_wheelBaseHeight
m_wheelCount
m_wheelPosition
m_wheelRotation
m_wheelTotalHeight
m_VehiclePhysics.m_pVehicle
m_VehiclePhysics.m_pWheels
m_attack2axis
m_attackaxis
m_bEngineLocked
m_bEnterAnimOn
m_bExitAnimOn
m_bHasGun
m_bLocked
m_bUnableToFire
m_flLastPhysicsInfluenceTime
m_flMinimumSpeedToEnterExit
m_flThrottle
m_flTurnOffKeepUpright
m_hKeepUpright
m_hNPCDriver
m_hPhysicsAttacker
m_hPlayer
m_nBoostTimeLeft
m_nHasBoost
m_nRPM
m_nScannerDisabledVehicle
m_nScannerDisabledWeapons
m_nSpeed
m_nVehicleType
m_pServerVehicle
m_PassengerInfo
m_ViewSmoothing
bRunningEnterExit
bWasRunningAnim
flEnterExitDuration
flEnterExitStartTime
flFOV
vecAngleDiffMin
vecAngleDiffSaved
vecAnglesSaved
vecOriginSaved
m_chPreviousTextureType
m_flSpeedPercentage
m_flTurnDegrees
m_flVehicleVolume
m_hExitBlocker
m_iCurrentExitAnim
m_iSoundGear
m_lastSpeed
m_nNPCButtons
m_nPrevNPCButtons
m_pStateSound
m_pStateSoundFade
m_savedViewOffset
m_soundState
m_soundStateStartTime
m_vecCurrentExitEndPoint
m_vehicleSounds
crashSounds
iszSound
iszStateSounds
minStateTime
pGears
m_playerOff
m_playerOn
m_pressedAttack
m_pressedAttack2
m_vecEyeExitEndpoint
m_vecGunCrosshair
m_vecSmoothedVelocity
m_vehicleScript