CPointHurt: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/pointhurt.cpp /game/server/pointhurt.cpp]''' '''Linked E...")
 
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**'''[[CPointEntity]]'''
**'''[[CPointEntity]]'''
***'''CPointHurt'''
***'''CPointHurt'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CPointHurt
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CPointHurtHurtThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputHurt'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOff'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bitsDamageType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flDelay'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flRadius'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nDamage'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pActivator'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_strTarget'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 23:53, 27 March 2022

Overview[edit | edit source]

...

Source location : /game/server/pointhurt.cpp

Linked Entity : point_hurt

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CPointHurt
Name Type Description
CPointHurtHurtThink
InputHurt
InputToggle
InputTurnOff
InputTurnOn
m_bitsDamageType
m_flDelay
m_flRadius
m_nDamage
m_pActivator
m_strTarget