CGibShooter: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/effects.cpp /game/server/effects.cpp]''' '''Linked Entit...")
 
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*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''CGibShooter'''
**'''CGibShooter'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CGibShooter
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CGibShooterShootThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputShoot'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_angGibRotation'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bIsSprite'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bNoGibShadows'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flDelay'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flGibAngVelocity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flGibLife'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flGibVelocity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flVariance'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iGibCapacity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iGibMaterial'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iGibModelIndex'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iGibs'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszLightingOrigin'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nMaxGibModelFrame'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nSimulationType'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 18:29, 26 March 2022

Overview[edit | edit source]

...

Source location : /game/server/effects.cpp

Linked Entity : gibshooter

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CGibShooter
Name Type Description
CGibShooterShootThink
InputShoot
m_angGibRotation
m_bIsSprite
m_bNoGibShadows
m_flDelay
m_flGibAngVelocity
m_flGibLife
m_flGibVelocity
m_flVariance
m_iGibCapacity
m_iGibMaterial
m_iGibModelIndex
m_iGibs
m_iszLightingOrigin
m_nMaxGibModelFrame
m_nSimulationType