CPointEntity: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
== Overview ==
== Overview ==
A class for entities which are required to be networked to clients. Entities that inherit from this class only have a position, not a size.
...


'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]'''
 
'''Linked Entities :'''
*''' [https://developer.valvesoftware.com/wiki/info_player_start info_player_start]'''
*''' [https://developer.valvesoftware.com/wiki/info_landmark info_landmark]'''
*''' [https://developer.valvesoftware.com/wiki/info_teleport_destination info_teleport_destination]'''
*''' [https://developer.valvesoftware.com/wiki/logic_proximity logic_proximity]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''CPointEnitity'''
**'''CPointEntity'''

Revision as of 22:03, 25 March 2022