CAI AssaultGoal: Difference between revisions
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! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type | ||
! style="width: 35%; background-color: #303030; color: white" |Description | ! style="width: 35%; background-color: #303030; color: white" |Description | ||
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| style="width: 50%;" |'''InputBeginAssault''' | | style="width: 50%;" |'''InputBeginAssault''' | ||
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| style="width: 35%;" | | | style="width: 35%;" | | ||
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| style="width: 50%;" |'''m_RallySelectMethod''' | | style="width: 50%;" |'''m_RallySelectMethod''' | ||
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| style="width: 35%;" | | | style="width: 35%;" | | ||
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Revision as of 01:28, 16 March 2022
Overview
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Source location : /game/server/ai_behavior_assault.cpp
Linked entity : ai_goal_assault
Class Structure
- CBaseEntity
- CAI_GoalEntity
- CAI_AssaultGoal
- CAI_GoalEntity
delegate appropriate ent props to goalentity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputBeginAssault | ||
InputUpdateActors | ||
m_AssaultCue | ||
m_RallyPoint | ||
m_RallySelectMethod |