Wave: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==Custom Wave Number== | |||
CustomWaveNumber 419 [$SIGSEGV] | CustomWaveNumber 419 [$SIGSEGV] | ||
Display custom wave number. 511 is the max value | Display custom wave number. 511 is the max value | ||
Line 4: | Line 5: | ||
CustomMaxWaveNumber 0 [$SIGSEGV] | CustomMaxWaveNumber 0 [$SIGSEGV] | ||
Display custom max wave number. 0 hides the max wave number | Display custom max wave number. 0 hides the max wave number | ||
==Custom Loss Conditions== | |||
RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] | RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] | ||
If red team is wiped, it loses | If red team is wiped, it loses |
Revision as of 06:46, 21 February 2022
==Custom Wave Number== CustomWaveNumber 419 [$SIGSEGV]
Display custom wave number. 511 is the max value
CustomMaxWaveNumber 0 [$SIGSEGV]
Display custom max wave number. 0 hides the max wave number
Custom Loss Conditions
RedTeamWipeCausesWaveLoss 1 [$SIGSEGV]
If red team is wiped, it loses
BlueTeamWipeCausesWaveLoss 1 [$SIGSEGV]
If blue human team is wiped, it loses
FinishingWaveCausesWaveLoss 1 [$SIGSEGV]
If non support wavespawns are finished, wave is lost
FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]
If non support wavespawns are finished, and all players are dead, wave is lost
Explanation [$SIGSEGV] //Dispayed once the wave is initialized
{
Line "{blue}Sentry tanks will spawn this wave"
Line "{red}Red sentries will help you win this wave!"
}
PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active
{
"increased jump height" 0.5
}
ItemAttributes [$SIGSEGV] //Adds attributes to specified item given to players
{
ItemName "The Scottish Resistance"
"reload time decreased" 0.25
}
PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts
{
Index 56
}
SpawnTemplate [$SIGSEGV] //spawn template once mission starts
{
Name "Sentry"
Origin "0 -800 500"
}