CTEGaussExplosion: Difference between revisions

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                                 m_nType=0,
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
</pre>
</pre>[[File:CTEGaussExplosion.mp4|border|640x640px]]
 
[[File:CTEGaussExplosion.mp4]]


==[[SendProps|Class Structure]]==
==[[SendProps|Class Structure]]==

Revision as of 22:48, 27 November 2022

Overview

...

Source location : /game/server/hl2/gaussexplosion.cpp

tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0),
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);

Class Structure

SendProps

CTEGaussExplosion
Name Type Description
m_nType Integer
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)