CTEDust: Difference between revisions

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                       m_vecDirection=Vector(0, 0, 0)}, nil);
                       m_vecDirection=Vector(0, 0, 0)}, nil);
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==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==

Latest revision as of 23:10, 27 November 2022

Overview[edit | edit source]

A dust puff particle, it can be quite hard to see when m_flSize is high.

Source location : /game/server/func_dust.cpp

tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0),
                       m_flSize=20,
                       m_flSpeed=10,
                       m_vecDirection=Vector(0, 0, 0)}, nil);
Preview

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTEDust
Name Type Description
m_flSize Float The size of the particle
m_flSpeed Float
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)