CTEDust: Difference between revisions

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== Overview ==
== Overview ==
A dust puff particle, it can be quite hard to see at when m_flSize is high.
A dust puff particle, it can be quite hard to see when m_flSize is high.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]'''

Revision as of 20:38, 27 November 2022

Overview

A dust puff particle, it can be quite hard to see when m_flSize is high.

Source location : /game/server/func_dust.cpp

tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0),
                       m_flSize=20,
                       m_flSpeed=10,
                       m_vecDirection=Vector(0, 0, 0)}, nil);

Class Structure

SendProps

CTEDust
Name Type Description
m_flSize Float The size of the particle
m_flSpeed Float
m_vecDirection Vector The direction the particle will emit towards