CTEBloodStream: Difference between revisions
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| style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | | style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector) | ||
|- | |- | ||
| style="width: 50%;" |'''r''' | | style="width: 50%;" |'''r''' | ||
Revision as of 22:06, 27 November 2022
Overview
A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.
Source location : /game/server/te_bloodstream.cpp
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
r=255,
g=0,
b=0,
a=255,
m_nAmount=100,
m_vecDirection=Vector(0, 0, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
| Name | Type | Description |
|---|---|---|
| m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) |
| r | Integer | The red color value |
| g | Integer | The green color value |
| b | Integer | The blue color value |
| a | Integer | The alpha value (transparency) |
| m_nAmount | Integer | How much should be emitted |