CTEBloodStream: Difference between revisions
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== Overview == | == Overview == | ||
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black. | A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | |||
<pre> | <pre> | ||
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m_vecDirection=Vector(0, 0, 0)}, nil); | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</pre> | </pre> | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== |
Revision as of 01:33, 25 November 2022
Overview
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.
Source location : /game/server/te_bloodstream.cpp
local origin = player:GetAbsOrigin(); origin.z = origin.z + 8; tempents.Send("Blood Stream", {m_vecOrigin=origin, r=255, g=0, b=0, a=255, m_nAmount=100, m_vecDirection=Vector(0, 0, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | The direction this particle will emit towards |
r | Integer | The red color value |
g | Integer | The green color value |
b | Integer | The blue color value |
a | Integer | The alpha value (transparency) |
m_nAmount | Integer | How much should be emitted |