CTEBloodStream: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black. | |||
<pre> | <pre> | ||
Line 7: | Line 7: | ||
tempents.Send("Blood Stream", {m_vecOrigin=origin, | tempents.Send("Blood Stream", {m_vecOrigin=origin, | ||
r=255, | r=255, | ||
g= | g=0, | ||
b=0, | b=0, | ||
a=255, | a=255, | ||
Line 30: | Line 30: | ||
| style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | | style="width: 35%;" |The direction this particle will emit towards | ||
|- | |- | ||
| style="width: 50%;" |'''r''' | | style="width: 50%;" |'''r''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |The red color value | ||
|- | |- | ||
| style="width: 50%;" |'''g''' | | style="width: 50%;" |'''g''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |The green color value | ||
|- | |- | ||
| style="width: 50%;" |'''b''' | | style="width: 50%;" |'''b''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |The blue color value | ||
|- | |- | ||
| style="width: 50%;" |'''a''' | | style="width: 50%;" |'''a''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |The alpha value (transparency) | ||
|- | |- | ||
| style="width: 50%;" |'''m_nAmount''' | | style="width: 50%;" |'''m_nAmount''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |How much should be emitted | ||
|} | |} |
Revision as of 01:33, 25 November 2022
Overview
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.
local origin = player:GetAbsOrigin(); origin.z = origin.z + 8; tempents.Send("Blood Stream", {m_vecOrigin=origin, r=255, g=0, b=0, a=255, m_nAmount=100, m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | The direction this particle will emit towards |
r | Integer | The red color value |
g | Integer | The green color value |
b | Integer | The blue color value |
a | Integer | The alpha value (transparency) |
m_nAmount | Integer | How much should be emitted |