CTEBloodStream: Difference between revisions
		
		
		
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| No edit summary | No edit summary | ||
| Line 1: | Line 1: | ||
| == Overview == | == Overview == | ||
| A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black. | |||
| <pre> | <pre> | ||
| Line 7: | Line 7: | ||
| tempents.Send("Blood Stream", {m_vecOrigin=origin, | tempents.Send("Blood Stream", {m_vecOrigin=origin, | ||
|                                 r=255, |                                 r=255, | ||
|                                 g= |                                 g=0, | ||
|                                 b=0, |                                 b=0, | ||
|                                 a=255, |                                 a=255, | ||
| Line 30: | Line 30: | ||
| | style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| | style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| | style="width: 35%;" | | | style="width: 35%;" |The direction this particle will emit towards | ||
| |- | |- | ||
| | style="width: 50%;" |'''r''' | | style="width: 50%;" |'''r''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The red color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''g''' | | style="width: 50%;" |'''g''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The green color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''b''' | | style="width: 50%;" |'''b''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The blue color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''a''' | | style="width: 50%;" |'''a''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The alpha value (transparency) | ||
| |- | |- | ||
| | style="width: 50%;" |'''m_nAmount''' | | style="width: 50%;" |'''m_nAmount''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |How much should be emitted | ||
| |} | |} | ||
Revision as of 01:33, 25 November 2022
Overview
A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black.
local origin = player:GetAbsOrigin();
origin.z = origin.z + 8;
tempents.Send("Blood Stream", {m_vecOrigin=origin,
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
 
 
- CTEParticleSystem
SendProps
| Name | Type | Description | 
|---|---|---|
| m_vecDirection | Vector | The direction this particle will emit towards | 
| r | Integer | The red color value | 
| g | Integer | The green color value | 
| b | Integer | The blue color value | 
| a | Integer | The alpha value (transparency) | 
| m_nAmount | Integer | How much should be emitted |