CTEBloodStream: Difference between revisions
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< | <pre> | ||
local origin = player:GetAbsOrigin(); | local origin = player:GetAbsOrigin(); | ||
origin.z = origin.z + 8; | origin.z = origin.z + 8; | ||
Line 12: | Line 12: | ||
m_nAmount=100, | m_nAmount=100, | ||
m_vecDirection=Vector(0, 0, 0)}, nil); | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</ | </pre> | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' |
Revision as of 01:27, 25 November 2022
Overview
...
local origin = player:GetAbsOrigin(); origin.z = origin.z + 8; tempents.Send("Blood Stream", {m_vecOrigin=origin, r=255, g=255, b=0, a=255, m_nAmount=100, m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | |
r | Integer | |
g | Integer | |
b | Integer | |
a | Integer | |
m_nAmount | Integer |