CTEDynamicLight: Difference between revisions
		
		
		
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== Overview ==  | == Overview ==  | ||
A temporary light entity.  | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_dynamiclight.cpp /game/server/te_dynamiclight.cpp]'''  | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_dynamiclight.cpp /game/server/te_dynamiclight.cpp]'''  | ||
Revision as of 02:45, 24 November 2022
Overview
A temporary light entity.
Source location : /game/server/te_dynamiclight.cpp
Class Structure
- CBaseTempEntity
- CTEDynamicLight
 
 
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| Name | Type | Description | 
|---|---|---|
| m_vecOrigin | Vector | The origin of the light | 
| r | Integer | The red value | 
| g | Integer | The green value | 
| b | Integer | The blue value | 
| exponent | Integer | The brightness. 1 - 10 is a good range, past around the 20 mark the light begins to cease to function properly. | 
| m_fRadius | Float | The radius or range in Hammer Units that the light casts | 
| m_fTime | Float | How long in seconds this light will remain on | 
| m_fDecay | Float | How fast should this light fade away (does not interact with or consider m_fTime). Specifying a negative value does not make the light "grow" |