CBaseObject: Difference between revisions
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|'''m_flPercentageConstructed''' | |'''m_flPercentageConstructed''' | ||
|Float | |Float | ||
| | |The percentage value denoting how close this object is to finishing construction. (0 - 1, 1 being completely constructed) | ||
|- | |- | ||
|'''m_fObjectFlags''' | |'''m_fObjectFlags''' | ||
|Integer | |Integer | ||
| | | | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | |||
* 1 - OF_SUPPRESS_APPEAR_ON_MINIMAP | |||
* 2 - OF_SUPPRESS_NOTIFY_UNDER_ATTACK | |||
* 4 - OF_SUPPRESS_VISIBLE_TO_TACTICAL | |||
* 8 - OF_ALLOW_REPEAT_PLACEMENT | |||
* 16 - OF_SUPPRESS_TECH_ANALYZER | |||
* 32 - OF_DONT_AUTO_REPAIR | |||
* 64 - OF_ALIGN_TO_GROUND // Align my angles to match the ground underneath me | |||
* 128 - OF_DONT_PREVENT_BUILD_NEAR_OBJ // Don't prevent building if there's another object nearby | |||
* 256 - OF_CAN_BE_PICKED_UP | |||
* 512 - OF_DOESNT_NEED_POWER // Doesn't need power, even on the human team | |||
* 1024 - OF_DOESNT_HAVE_A_MODEL // It's built from map placed geometry | |||
* 2048 - OF_MUST_BE_BUILT_IN_CONSTRUCTION_YARD | |||
* 4096 - OF_MUST_BE_BUILT_IN_RESOURCE_ZONE | |||
* 8192 - OF_MUST_BE_BUILT_ON_ATTACHMENT | |||
* 16384 - OF_CANNOT_BE_DISMANTLED | |||
|} | |||
|- | |- | ||
|'''m_hBuiltOnEntity''' | |'''m_hBuiltOnEntity''' | ||
Revision as of 23:21, 12 November 2022
Overview
The base class for place-able objects.
Source location : /game/shared/tf/baseobject_shared.h
Class Structure
SendProps
| Name | Type | Description | ||
|---|---|---|---|---|
| m_iHealth | Integer | The current health of this object | ||
| m_iMaxHealth | Integer | The maximum health this object can have in it's current state | ||
| m_bHasSapper | Boolean | Whether or not this object has a sapper on it | ||
| m_iObjectType | Integer | What type of object this entity is
| ||
| m_bBuilding | Boolean | Whether or not this object is currently under construction | ||
| m_bPlacing | Boolean | Whether or not this object is staged to be constructed / placed.
| ||
| m_bCarried | Boolean | Whether or not an engineer is carrying this building after placing it | ||
| m_bCarryDeploy | Boolean | |||
| m_bMiniBuilding | Boolean | Whether or not this object is a mini building.
| ||
| m_flPercentageConstructed | Float | The percentage value denoting how close this object is to finishing construction. (0 - 1, 1 being completely constructed) | ||
| m_fObjectFlags | Integer |
| ||
| m_hBuiltOnEntity | Integer | Building being sapped by sapper | ||
| m_bDisabled | Boolean | |||
| m_hBuilder | Integer | Building owner player, take credits for actions performed by building such as sentry kills | ||
| m_vecBuildMaxs | Vector | |||
| m_vecBuildMins | Vector | |||
| m_iDesiredBuildRotations | Integer | |||
| m_bServerOverridePlacement | Boolean | |||
| m_iUpgradeLevel | Integer | |||
| m_iUpgradeMetal | Integer | |||
| m_iUpgradeMetalRequired | Integer | |||
| m_iHighestUpgradeLevel | Integer | Current level, can be set to change sentry level with animation | ||
| m_iObjectMode | Integer | |||
| m_bDisposableBuilding | Boolean | |||
| m_bWasMapPlaced | Boolean | |||
| m_bPlasmaDisable | Boolean |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CBaseObjectUpgradeThink | ||
| InputAddHealth | ||
| InputDisable | ||
| InputEnable | ||
| InputHide | ||
| InputRemoveHealth | ||
| InputSetBuilder | ||
| InputSetHealth | ||
| InputSetSolidToPlayer | ||
| InputShow | ||
| m_OnBecomingDisabled | ||
| m_OnBecomingReenabled | ||
| m_OnDamaged | ||
| m_OnDestroyed | ||
| m_OnObjectHealthChanged | ||
| m_OnRepaired | ||
| m_SolidToPlayers | ||
| m_nDefaultUpgradeLevel |