CMathRemap: Difference between revisions
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For example, here are values used to scale an input: | For example, here are values used to scale an input: | ||
* Input min (m_flInMin) | * Input min (m_flInMin) - 0 | ||
* Input max (m_flInMax) - 10 | * Input max (m_flInMax) - 10 | ||
* Output min (m_flOut1) - 0 | * Output min (m_flOut1) - 0 |
Revision as of 18:15, 10 July 2022
Overview
Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values.
For example, here are values used to scale an input:
- Input min (m_flInMin) - 0
- Input max (m_flInMax) - 10
- Output min (m_flOut1) - 0
- Output max (m_flOut2) - 100
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
Source location : /game/server/logicentities.cpp
Linked Entity : math_remap
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CMathRemap
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputDisable | ||
InputEnable | ||
InputValue | ||
m_OutValue | ||
m_bEnabled | ||
m_flInMax | ||
m_flInMin | ||
m_flOut1 | ||
m_flOut2 |