CMathRemap: Difference between revisions
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For example, here are values used to scale an input: | For example, here are values used to scale an input: | ||
Input min - 0 | * Input min - 0 | ||
* Input max - 10 | |||
Input max - 10 | * Output min - 0 | ||
* Output max - 100 | |||
Output min - 0 | |||
Output max - 100 | |||
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc. | Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc. |
Revision as of 18:05, 10 July 2022
Overview
Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values. For example, here are values used to scale an input:
- Input min - 0
- Input max - 10
- Output min - 0
- Output max - 100
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.
Source location : /game/server/logicentities.cpp
Linked Entity : math_remap
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CMathRemap
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputDisable | ||
InputEnable | ||
InputValue | ||
m_OutValue | ||
m_bEnabled | ||
m_flInMax | ||
m_flInMin | ||
m_flOut1 | ||
m_flOut2 |