CMathRemap: Difference between revisions

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For example, here are values used to scale an input:
For example, here are values used to scale an input:


Input min  - 0
* Input min  - 0
 
* Input max  - 10
Input max  - 10
* Output min - 0
 
* Output max - 100
Output min - 0
 
Output max - 100


Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.
Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.

Revision as of 18:05, 10 July 2022

Overview

Accepts an input value which is remapped from it's relationship with the internal min and max input values, to a correlating relationship with the internal min and max output values. For example, here are values used to scale an input:

  • Input min - 0
  • Input max - 10
  • Output min - 0
  • Output max - 100

Sending an InValue of 5 will result in an OutValue of 50, an InValue of 10 will produce an OutValue of 100, etc.

Source location : /game/server/logicentities.cpp

Linked Entity : math_remap

Class Structure

Entity DataMaps

CMathRemap
Name Type Description
InputDisable
InputEnable
InputValue
m_OutValue
m_bEnabled
m_flInMax
m_flInMin
m_flOut1
m_flOut2