CLogicRelay: Difference between revisions
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== Overview == | == Overview == | ||
An entity used to relay | An entity used to forward or "relay" a number of inputs to other entities. It's use is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicrelay.h /game/server/logicrelay.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicrelay.h /game/server/logicrelay.h]''' |
Revision as of 17:44, 10 July 2022
Overview
An entity used to forward or "relay" a number of inputs to other entities. It's use is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly.
Source location : /game/server/logicrelay.h
Linked Entity : logic_relay
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicRelay
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputCancelPending | ||
InputDisable | ||
InputEnable | ||
InputEnableRefire | ||
InputToggle | ||
InputTrigger | ||
m_OnSpawn | ||
m_OnTrigger | ||
m_bDisabled | ||
m_bWaitForRefire |