CBaseObject: Difference between revisions
Jump to navigation
Jump to search
(documentation for some sendprops) |
No edit summary |
||
| Line 21: | Line 21: | ||
|'''m_iHealth''' | |'''m_iHealth''' | ||
|Integer | |Integer | ||
| | |The current health of this object | ||
|- | |- | ||
|'''m_iMaxHealth''' | |'''m_iMaxHealth''' | ||
|Integer | |Integer | ||
| | |The maximum health this object can have in it's current state | ||
|- | |- | ||
|'''m_bHasSapper''' | |'''m_bHasSapper''' | ||
|Boolean | |Boolean | ||
| | |Whether or not this object has a sapper on it | ||
|- | |- | ||
|'''m_iObjectType''' | |'''m_iObjectType''' | ||
|Integer | |Integer | ||
|What type of object this entity is | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - OBJ_DISPENSER | |||
* 1 - OBJ_TELEPORTER | |||
* 2 - OBJ_SENTRYGUN | |||
* 3 - OBJ_ATTACHMENT_SAPPER | |||
|} | |||
|- | |- | ||
|'''m_bBuilding''' | |'''m_bBuilding''' | ||
Revision as of 21:59, 12 November 2022
Overview
The base class for place-able objects.
Source location : /game/shared/tf/baseobject_shared.h
Class Structure
SendProps
| Name | Type | Description | ||
|---|---|---|---|---|
| m_iHealth | Integer | The current health of this object | ||
| m_iMaxHealth | Integer | The maximum health this object can have in it's current state | ||
| m_bHasSapper | Boolean | Whether or not this object has a sapper on it | ||
| m_iObjectType | Integer | What type of object this entity is
| ||
| m_bBuilding | Boolean | |||
| m_bPlacing | Boolean | |||
| m_bCarried | Boolean | |||
| m_bCarryDeploy | Boolean | |||
| m_bMiniBuilding | Boolean | |||
| m_flPercentageConstructed | Float | |||
| m_fObjectFlags | Integer | |||
| m_hBuiltOnEntity | Integer | Building being sapped by sapper | ||
| m_bDisabled | Boolean | |||
| m_hBuilder | Integer | Building owner player, take credits for actions performed by building such as sentry kills | ||
| m_vecBuildMaxs | Vector | |||
| m_vecBuildMins | Vector | |||
| m_iDesiredBuildRotations | Integer | |||
| m_bServerOverridePlacement | Boolean | |||
| m_iUpgradeLevel | Integer | |||
| m_iUpgradeMetal | Integer | |||
| m_iUpgradeMetalRequired | Integer | |||
| m_iHighestUpgradeLevel | Integer | Current level, can be set to change sentry level with animation | ||
| m_iObjectMode | Integer | |||
| m_bDisposableBuilding | Boolean | |||
| m_bWasMapPlaced | Boolean | |||
| m_bPlasmaDisable | Boolean |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CBaseObjectUpgradeThink | ||
| InputAddHealth | ||
| InputDisable | ||
| InputEnable | ||
| InputHide | ||
| InputRemoveHealth | ||
| InputSetBuilder | ||
| InputSetHealth | ||
| InputSetSolidToPlayer | ||
| InputShow | ||
| m_OnBecomingDisabled | ||
| m_OnBecomingReenabled | ||
| m_OnDamaged | ||
| m_OnDestroyed | ||
| m_OnObjectHealthChanged | ||
| m_OnRepaired | ||
| m_SolidToPlayers | ||
| m_nDefaultUpgradeLevel |