CTEBloodStream: Difference between revisions
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== Overview == | == Overview == | ||
... | ... | ||
<code lang="lua"> | |||
local origin = player:GetAbsOrigin(); | |||
origin.z = origin.z + 8; | |||
tempents.Send("Blood Stream", {m_vecOrigin=origin, | |||
r=255, | |||
g=255, | |||
b=0, | |||
a=255, | |||
m_nAmount=100, | |||
m_vecDirection=Vector(0, 0, 0)}, nil); | |||
</code> | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' |
Revision as of 01:26, 25 November 2022
Overview
...
local origin = player:GetAbsOrigin();
origin.z = origin.z + 8;
tempents.Send("Blood Stream", {m_vecOrigin=origin,
r=255,
g=255,
b=0,
a=255,
m_nAmount=100,
m_vecDirection=Vector(0, 0, 0)}, nil);
Source location : /game/server/te_bloodstream.cpp
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | |
r | Integer | |
g | Integer | |
b | Integer | |
a | Integer | |
m_nAmount | Integer |