CTFWeaponBase: Difference between revisions
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== Overview == | |||
... | |||
'''Source location : ...''' | |||
'''Linked entity : ...''' | |||
==[[SendProps|Class Structure]]== | |||
*'''[[CBaseEntity]]''' | |||
**'''[[CBaseAnimating]]''' | |||
***'''[[CBaseAnimatingOverlay]]''' | |||
****'''[[CBaseFlex]]''' | |||
*****'''[[CBaseCombatCharacter]]''' | |||
******'''[[CBasePlayer]]''' | |||
*******'''CTFPlayer''' | |||
== SendProps == | |||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+CTFWeaponBase | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_bLowered''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bResetParity''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iReloadMode''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bReloadedThroughAnimEvent''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bDisguiseWeapon''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |LocalActiveTFWeaponData | |||
|- | |||
| style="width: 50%;" |'''m_flLastCritCheckTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flReloadPriorNextFire''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flLastFireTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flEffectBarRegenTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flObservedCritChance''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|} | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |NonLocalTFWeaponData | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_flEnergy''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hExtraWearable''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hExtraWearableViewModel''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bBeingRepurposedForTaunt''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nKillComboClass''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nKillComboCount''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flInspectAnimEndTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nInspectStage''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iConsecutiveShots''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|} |
Revision as of 23:03, 2 February 2022
Overview
...
Source location : ...
Linked entity : ...
Class Structure
SendProps
Name | Type | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
m_bLowered | Boolean | |||||||||||||||||||
m_bResetParity | Boolean | |||||||||||||||||||
m_iReloadMode | Integer | |||||||||||||||||||
m_bReloadedThroughAnimEvent | Boolean | |||||||||||||||||||
m_bDisguiseWeapon | Boolean | |||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
m_flEnergy | Float | |||||||||||||||||||
m_hExtraWearable | Integer | |||||||||||||||||||
m_hExtraWearableViewModel | Integer | |||||||||||||||||||
m_bBeingRepurposedForTaunt | Boolean | |||||||||||||||||||
m_nKillComboClass | Integer | |||||||||||||||||||
m_nKillComboCount | Integer | |||||||||||||||||||
m_flInspectAnimEndTime | Float | |||||||||||||||||||
m_nInspectStage | Integer | |||||||||||||||||||
m_iConsecutiveShots | Integer |