CPhysHinge: Difference between revisions
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****'''[[CPhysConstraint]]''' | ****'''[[CPhysConstraint]]''' | ||
*****'''CPhysHinge''' | *****'''CPhysHinge''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CPhysHinge | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputSetHingeFriction''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetVelocity''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hinge.worldAxisDirection''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hinge.worldPosition''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hingeFriction''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_systemLoadScale''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} |
Revision as of 23:34, 27 March 2022
Overview
...
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_hinge
Class Structure
Entity DataMaps
Name | Type | Description |
---|---|---|
InputSetHingeFriction | ||
InputSetVelocity | ||
m_hinge.worldAxisDirection | ||
m_hinge.worldPosition | ||
m_hingeFriction | ||
m_systemLoadScale |