CEnvProjectedTexture: Difference between revisions
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== Overview == | == Overview == | ||
Projects a texture as a dynamic light onto other objects in the world. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_projectedtexture.cpp /game/server/env_projectedtexture.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_projectedtexture.cpp /game/server/env_projectedtexture.cpp]''' | ||
Latest revision as of 15:04, 9 March 2023
Overview
Projects a texture as a dynamic light onto other objects in the world.
Source location : /game/server/env_projectedtexture.cpp
Linked Entity : env_projectedtexture
Class Structure
- CBaseEntity
- CPointEntity
- CEnvProjectedTexture
- CPointEntity
SendProps
| Name | Type | Description |
|---|---|---|
| m_hTargetEntity | Integer | |
| m_bState | Boolean | |
| m_flLightFOV | Float | |
| m_bEnableShadows | Boolean | |
| m_bLightOnlyTarget | Boolean | |
| m_bLightWorld | Boolean | |
| m_bCameraSpace | Boolean | |
| m_LinearFloatLightColor | Vector | |
| m_flAmbient | Float | |
| m_SpotlightTextureName | String | |
| m_nSpotlightTextureFrame | Integer | |
| m_flNearZ | Float | |
| m_flFarZ | Float | |
| m_nShadowQuality | Boolean |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CEnvProjectedTextureInitialThink | ||
| InputSetAmbient | ||
| InputSetCameraSpace | ||
| InputSetEnableShadows | ||
| InputSetFOV | ||
| InputSetLightOnlyTarget | ||
| InputSetLightWorld | ||
| InputSetSpotlightTexture | ||
| InputSetTarget | ||
| InputTurnOff | ||
| InputTurnOn | ||
| m_LinearFloatLightColor | ||
| m_SpotlightTextureName | ||
| m_bCameraSpace | ||
| m_bEnableShadows | ||
| m_bLightOnlyTarget | ||
| m_bLightWorld | ||
| m_bState | ||
| m_flAmbient | ||
| m_flFarZ | ||
| m_flLightFOV | ||
| m_flNearZ | ||
| m_hTargetEntity | ||
| m_nShadowQuality | ||
| m_nSpotlightTextureFrame |